Data-driven Interactive Balancing Behaviors
نویسندگان
چکیده
Animations driven by motion capture data are typically limited by their kinematic nature. In this paper, we describe a new data-driven approach for producing interactive dynamic balancing behaviors for an animated character. The result is a character that can interactively respond to single or multiple pushes in various directions and of varying magnitudes. A database of captured responses to pushes is used to create a model that supports hip, arm, and stepping strategies for balance recovery. An interactive push is modelled as a force impulse, which is then used to compute a momentum-based motion index in order to select the most appropriate recovery motion from the database. The selected motion is then adapted in order to provide a response that is specifically tailored to the given force impulse while preserving the realism and style of the original motion. Based on a relatively small motion database, our system is effective in generating various interactive balancing behaviors, for single and multiple pushes.
منابع مشابه
Interactive and adaptive data-driven crowd simulation: User study
We present an adaptive data-driven algorithm for interactive crowd simulation. Our approach combines realistic trajectory behaviors extracted from videos with synthetic multi-agent algorithms to generate plausible simulations. We use statistical techniques to compute the movement patterns and motion dynamics from noisy 2D trajectories extracted from crowd videos. These learned pedestrian dynami...
متن کاملDesign Patterns for Self-Balancing Trees
Lists and trees are standard topics in a computer science curriculum. In many applications, they are used to implement containers whose main behaviors consist of storage, retrieval and removal of data objects. Various forms of self-balancing trees (SBTs) such as B-trees guarantee a O(logN) efficiency for these computations. Current textbooks on this subject (see for example [2]) discuss them in...
متن کاملA Data-driven Method for Crowd Simulation using a Holonification Model
In this paper, we present a data-driven method for crowd simulation with holonification model. With this extra module, the accuracy of simulation will increase and it generates more realistic behaviors of agents. First, we show how to use the concept of holon in crowd simulation and how effective it is. For this reason, we use simple rules for holonification. Using real-world data, we model the...
متن کاملA Clustering Based Approach for Realistic and Efficient Data-Driven Crowd Simulation
In this paper, we present a data-driven approach to generate realistic steering behaviors for virtual crowds in crowd simulation. We take advantage of both rule-based models and data-driven models by applying the interaction patterns discovered from crowd videos. Unlike existing example-based models in which current states are matched to states extracting from crowd videos directly, our approac...
متن کاملRobust and Authorable Multiplayer Storytelling Experiences
Interactive narrative systems attempt to tell stories to players capable of changing the direction and/or outcome of the story. Despite the growing importance of multiplayer social experiences in games, little research has focused on multiplayer interactive narrative experiences. We performed a preliminary study to determine how human directors design and execute multiplayer interactive story e...
متن کامل